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Video game publisher Take Two (NASDAQ:TTWO) reported Q2 CY2024 results exceeding Wall Street analysts' expectations, with revenue up 4.2% year on year to $1.34 billion. On the other hand, next quarter's revenue guidance of $1.32 billion was less impressive, coming in 6.4% below analysts' estimates. It made a GAAP loss of $1.52 per share, down from its loss of $1.20 per share in the same quarter last year.
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Take-Two (NASDAQ:TTWO) Q2 CY2024 Highlights:
- Revenue: $1.34 billion vs analyst estimates of $1.32 billion (1.5% beat)
- EPS: -$1.52 vs analyst expectations of -$1.37 (11.2% miss)
- Revenue Guidance for Q3 CY2024 is $1.32 billion at the midpoint, below analyst estimates of $1.41 billion
- The company reconfirmed its revenue guidance for the full year of $5.62 billion at the midpoint
- EPS (GAAP) guidance for Q3 CY2024 is -$2.22 at the midpoint, missing analyst estimates by 137%
- EPS (GAAP) guidance for the full year is -$4.14 at the midpoint, missing analyst estimates by 28.9%
- EBITDA guidance for the full year is $392.5 million at the midpoint, below analyst estimates of $802.3 million
- Gross Margin (GAAP): 57.6%, up from 54.3% in the same quarter last year
- EBITDA Margin: 1.9%, down from 8% in the same quarter last year
- Free Cash Flow was -$226.1 million compared to -$55.1 million in the previous quarter
- Market Capitalization: $23.78 billion
Best known for its Grand Theft Auto and NBA 2K franchises, Take Two (NASDAQ:TTWO) is one of the world’s largest video game publishers.
Video GamingSince videogames were invented in the 1970s, they have gradually taken more share of entertainment time. Ubiquitous mobile devices have powered a surge in “snackable” games that can be played on the go. Over time, games have developed more social engagement features where friends can play games together over the internet. The business models of games publishers have become less volatile due to digitization of distribution, in game monetization, and like Hollywood, an increasing dependence on surefire hit franchises. Covid driven lockdowns accelerated adoption and usage of videogames – a trend that has not slowed.
Sales GrowthTake-Two's revenue growth over the last three years has been solid, averaging 19.6% annually. This quarter, Take-Two beat analysts' estimates but reported lacklustre 4.2% year-on-year revenue growth.
Guidance for the next quarter indicates Take-Two is expecting revenue to grow 1.2% year on year to $1.32 billion, improving from the 6.8% year-on-year decline it recorded in the comparable quarter last year. Ahead of the earnings results, analysts were projecting sales to grow 5.5% over the next 12 months.
Key Takeaways from Take-Two's Q2 Results It was good to see Take-Two narrowly top analysts' revenue expectations this quarter. On the other hand, its EBITDA and EPS guidance for the full year missed analysts' expectations. Overall, this was a mixed quarter for Take-Two. The stock traded up 4.3% to $144.70 immediately after reporting.
![Take-Two's (NASDAQ:TTWO) Q2 Sales Beat Estimates But Full-Year Sales Guidance Misses Expectations](https://d68-invdn-com.investing.com/content/pic1c63baff6cb4003d2dcfb818c4dc8637.jpeg)