Stock Story -
Video game retailer GameStop (NYSE:GME) fell short of analysts’ expectations in Q2 CY2024, with revenue down 31.4% year on year to $798.3 million. It made a non-GAAP profit of $0.01 per share, improving from its loss of $0.03 per share in the same quarter last year.
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GameStop (GME) Q2 CY2024 Highlights:
- Revenue: $798.3 million vs analyst estimates of $895.7 million (10.9% miss)
- EPS (non-GAAP): $0.01 vs analyst estimates of -$0.09 ($0.10 beat)
- Gross Margin (GAAP): 31.2%, up from 26.3% in the same quarter last year
- EBITDA Margin: -2.3%, down from 0.1% in the same quarter last year
- Free Cash Flow was $65.5 million, up from -$119.2 million in the same quarter last year
- Market Capitalization: $10.34 billion
Electronics & Gaming RetailerAfter a long day, some of us want to just watch TV, play video games, listen to music, or scroll through our phones; electronics and gaming retailers sell the technology that makes this possible, plus more. Shoppers can find everything from surround-sound speakers to gaming controllers to home appliances in their stores. Competitive prices and helpful store associates that can talk through topics like the latest technology in gaming and installation keep customers coming back. This is a category that has moved rapidly online over the last few decades, so these electronics and gaming retailers have needed to be nimble and aggressive with their e-commerce and omnichannel investments.
Sales GrowthGameStop is a mid-sized retailer, which sometimes brings disadvantages compared to larger competitors benefiting from better economies of scale. On the other hand, it has an edge over smaller competitors with fewer resources and can still flex high growth rates because it’s growing off a smaller base than its larger counterparts.
As you can see below, the company’s revenue has declined over the last four years, dropping 10.3% annually as its store count and sales at existing, established stores have both shrunk.
This quarter, GameStop missed Wall Street’s estimates and reported a rather uninspiring 31.4% year-on-year revenue decline, generating $798.3 million in revenue. Looking ahead, Wall Street expects revenue to decline 9.5% over the next 12 months.
Same-Store SalesSame-store sales growth is an important metric that tracks demand for a retailer’s established brick-and-mortar stores and e-commerce platform.
GameStop’s demand has been shrinking over the last eight quarters, and on average, its same-store sales have declined by 5.3% year on year. The company has been reducing its store count as fewer locations sometimes lead to higher same-store sales, but that hasn’t been the case here.
Key Takeaways from GameStop’s Q2 Results We were impressed by how significantly GameStop blew past analysts’ EPS expectations this quarter. We were also excited its gross margin outperformed Wall Street’s estimates. On the other hand, its revenue unfortunately declined and missed by a wide margin, consistent with the broader weakness we've seen from the Consumer Discretionary sector this quarter. Overall, we think this was a decent quarter with some key metrics above expectations. The stock remained flat at $23.39 immediately after reporting.
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